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Critical Creative Reflection 2

 



                                                                 Name: Kristian Escuela

Candidate Number: 0603

Centre Number: US154


How does your product engage with audiences and how would it be distributed as a real media text?


My product engages with audiences by sharing in the true and realistic approach that these gamers could attain in real life. Virtual Reality is many things that anyone has access to in more ways than one, and the best thing anyone could do is that it is playable anywhere, and easier and better to travel with, you don't need it to connect to the wall, as long as it's charged up and ready to go, it's good. My magazine goes out for anyone who is interested in any game that is accessible whether it is mobile or virtual which is a lot in this world filled with technology.


The magazine would be distributed whether it be through online or physical copies or just via any type of sharing exportation.  It could be found in anywhere you could name, as video games inspirations are all over the world and everyone wants it to become a reality and what better way than virtual.


https://app.animaker.com/animo/yBjdXNAPUCjWVDut/


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